Category Archives: Uncategorized

I am proud to announce that my first Con-Created Content for the D&D 5E Adventurers League program will be premiering at the Origins Game Fair (June 14th – 18th) in Ohio, and the inaugural Druids & Dragons Convention (July 13th – 16th) in Colorado!

This series, the Zhentil Keep Trilogy, takes players from the city of Phlan to the ruins of Zhentil Keep, where they will deal with warlords, fight off undead, and deal with the ultimate machinations of a dark necromancer.  Designed for Tier 3 (levels 11-16) of play, each module will run 4 hours long at the conventions.  If you plan on attending either (or both) conventions, sign up to check out the games!

The Zhentil Keep Trilogy will be released for public play in August, 2017 on dmsguild.com.

The adventure modules are :
CCCROZK01-01 : Binder’s Torment
CCCROZK01-02 : Zhentarim’s Lament
CCCROZK01-03 : Necromancer’s Ascent


Sometimes, the best of intentions turn out for the absolute worst.  Such was the case of Diana, a young girl whose case of photosensitivity was so severe, being in direct sunlight would cause her skin to blister and peel.  When doctors attempted a form of radical treatment…exposing Diana to extremely bright lights…they did not only fail in curing her, but apparently killed her in the process, her body disappearing and leaving behind only the blackened outline of where she once sat.

But this was not the end of Diana…in fact, she now exists as a creature entirely different, something that cannot be seen in direct light.  But in the dark, her strength and rage know no bounds…and she hungers for vengeance against the living.

If you haven’t seen Lights Out, I do recommend it!  Diana is the basis for this “scorched soul” write up, which I hope you enjoy using in your own games.

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Lights Out : Diana

 

It’s Halloween weekend, and it’s time for all the spooks and specters to come out and play!  One of my favorite Halloween movies is Trick’r Treat, an anthology of interconnected tales set on Halloween.  The hero (or anti-hero?) of the movie is Sam, a child-like creature who appears to be dressed in a shabby costume for trick-or-treating.  But, as we find out many times in the movie, nothing is quite as it seems.  Check out the stats for the immortal Sam, in all his pumpkin-headed glory!  Be safe, and don’t forget to light those jack-o-lanterns…  Happy Halloween!

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trick-r-treat-sam

Today was our bi-monthly NoCo RPG Writers Workshop, and it was the first time we did a group exercise.  We talked a bit about monster design, some generally, some specifically for D&D 5E.  Then we spent awhile making a monster based on artwork from Baizilla on Deviant Art!  Check out the Shambling Spore, a nasty plant creature we came up for your homebrew D&D 5E game!

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Contributors : Bryan Gillispie, Jon Elder, Stefan Pettine, Jess Hall, Eric Schubert, Melissa Schubert, Apotheon, Jeremy Hochhalter

Inspiration often strikes us when we are not expecting it…  Like when you are cleaning off a game board shelf, and a Mage Knight figure falls off, hits you in the face, then breaks on the floor.  Ok, it was the figure that struck me…but inspiration followed soon there after!

Back during the first iteration of Mage Knight, some pretty hefty, large figures came out for the game.  Several dragons, a giant that had dwarves riding in armored baskets on its shoulders, some vehicles, and more.  The one in question was the Doom Blade Cyclops, and is still one of my favorite pieces from that game.

So while the super glue was doing its work, I was debating what such a creature would be like in 5E D&D.  What if the scythes on its arms weren’t strapped there, as they are on the figure, but were actually welded to the bone during a ritual of terrible surgeries and magicks?  And strong?  These things look like they’d use lesser cyclops for toothpicks.  Yah, some 5E monster making had to be done.  Check out the conversion from Mage Knight figure to RPG monster below!

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doombladecyclops

Sometimes, you’re in the middle of a game, and your group find themselves in a shitty situation…literally.  As was the case last week when a D&D group I run found themselves heading down what appeared to be a sewer entrance.  This naturally led to some side conversation, and what topic should arise?  The Golgothan Shit Demon, also known as an excremental, from the movie Dogma.  Well, of course that was too good to pass up, so below are the D&D 5e stats for this poo-flinging fiend.

In the movie, the creature is said to be a demon created by the body waste left upon a field where many people had been crucified.  The 5e write up has a sidebar, which offers some other origin options as well, both as an undead creature, or even as a foul elemental.

Enjoy, and don’t forget your hand sanitizer!  😉

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excremental

In Dungeons and Dragons 5th Edition, warlocks are magic users who have forged a pact with some being far more powerful than them, in exchange for power of their own.  These powers manifest as spells and other abilities, dependent on the force they made the pact with.  More often than not, these beings are fiends or elder gods of other dimensions that have interest in manipulating events on the Material plane, and so they gladly accept the soul of those wishing to become warlocks in exchange for a little bit of magical power.  But not all of these powerful entities are malignant.  For those that are benign, spells such as Hunger of Hadar don’t necessarily make sense.  If I was some celestial being residing in the Plane of Light or some such, I wouldn’t want my warlock to be running around, tearing holes in the fabric of space and time, and letting darkness from between the stars loose on the world.

Below is an optional replacement for Hunger of Hadar.  It essentially does the same thing, though its description and damage types are different.  As a DM or player, I’d really want to switch up what my spells do, if I was a warlock of some being of Light or Goodness, so feel free to explain HOW your spells look different when you cast them.  Hellish Rebuke?  Maybe it’s Divine Rebuke, and your fiery response to being attacked is instead a beam of golden light.  You get the idea.  😉

Bounty of Jwo
3rd-level conjuration

Casting Time : 1 action
Range : 150 feet
Components : V, S, M (fleck of mica and a pinch of phosporus)
Duration : Concentration, up to 1 minute

Piercing the veil of reality, you open a window to a realm of brilliance and divinity.  A 20-ft. radius sphere of light, so bright that you cannot see through it, appears centered on a point within range and lasting for the duration.  The light emits a low hum, and music weaves softly through it.  Sounds like that of huge, flapping wings accompany the music, and can be heard up to 30 feet away.  The sphere provides bright illumination for up to 100 feet, but the sphere itself is so brilliant that any creature within it is blinded.

The sphere is literally the presence of another plane upon yours, and distortions created within make the area difficult terrain.  Any creature that begins its turn inside the sphere takes 2d6 radiant damage.  Any creature that ends its turn in the area of effect must succeed on a Dexterity saving throw or take 2d6 force damage, as unseen energies collide with them.

Ok, so The Huntsman : Winter’s War wasn’t a box office success.  That being said, I enjoyed the movie.  I also really enjoyed the re-imagining of a classic D&D monster, the goblin.  Goblins themselves have appeared in folklore for centuries, and it’s no surprise they make appearances in iconic fantasy series such as The Lord of the Rings.  However, Winter’s War was the first time that a goblin showed up on screen and I was like, “Wow, that thing is going to kick their butts.”

Bigger, faster, and they have HORNS, the goblins of Winter’s War give the heroes a serious beating.  And in D&D terms, they exhibit some abilities that typical goblins don’t show (and apparently have a LOT more treasure).  So check out what I came up with for monster stats using the goblins of The Huntsman : Winter’s War!  See you next time.

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Winter's War Goblin

Now through October 13th, 2016, you can enter to win a paperback copy of A Mythos Grimmly!  Six copies are being given away of our first anthology, which is jammed packed full of Lovecraftian horror mashed up with fairy tales of yore.  Authors include Pete Rawlik, Silvia Moreno-Garcia, William Meikle, E. Catherine Tobler, Joseph S. Pulver, Sr., Tracie McBride, Brett J. Talley, and many more.

Enter for your chance to win your copy here!

mythosGrimmly_retailCover_small_v3

If you play D&D, or grew up watching movies from the 80s, and you haven’t watched Stranger Things yet…go now, and make it happen.  We’ll wait.

Done?  Ok, good!  Awesome, right?!

So, an exercise that I like to do is converting monsters from movies, TV, art, books, comics, and even real life creatures into RPG stats.  It gets my creative juices flowing, and it’s fun to do.  With that in mind, I’ve been planning for awhile to start up this regular blog series, “The Wanderer’s Creature Feature”, where I will post these conversions for use in your game!

What a better creature to start with than the Demogorgon from Stranger Things?  Of course, it’s not the actual Demogorgon from D&D…but it’s still pretty awesome and fun.  Plus, the appearance and influence of D&D in the show is both nostalgic and entertaining.

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update 9/9/16 : Fixed Multiattack, which previously had 2 instead of 3 listed.  Changed damage resistances and immunities to make the petalhead susceptible to iron weapons.  Also removed its resistance to fire (while it certainly dealt with being lit on fire better than I would, I’m going to go with its regeneration is why it looked so much healthier later on).
update 9/8/16 : Added some temporary screenshot art, and did some layout changes.

To separate the concept of Demogorgon from The Monster in the show, I dubbed the stats with “Petalhead”.  If you don’t know why, you need to go ACTUALLY watch the show, cheater.

Want some ideas on how to change up the look of the Monster?  Check out this article with concept art from the show!

Enjoy, and I’ll see you next time for a new Creature Feature!